As an assignment for my Game Art 2 course, I had to design, model, texture, rig and animate a robot that could help in a simple household task. I decided to create a tea-making robot.
It took me a while to get the design to look good and to make sense, but with enough feedback from the teachers and my peers, I got to to this design that I am quite happy with. I think the wobbliness, things being tied together with ropes, it all gives it a lot of character to this little guy.
I created a high and low poly in Blender, and then brough those over to Substance Painter for baking and texturing, using a PBR workflow.
This then got exported to Unity for presentation. We used Unity for this to get more familiar with this graphical side of the game engine, to learn how to make things look good in games.
I then went back to Blender for rigging and animation. Rigging wasn't too difficult as this robot mostly consists of hard, separate pieces.
Animation was more challenging though, mostly because I accidentally made the arms just a little bit too short, which made it difficult to not have the inverse kinematics move in weird ways. With enough fiddling I did manage to make it work and was able to make a really good, lively animation, that was even featured in a compilation on the Game Art 2 page on the DAE website.

View it in 3D: https://skfb.ly/psI9R

The rig

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